Killing the Lich will render an adventurer immune to this curse. Good luck! If you survive, make contact with the Hydra's Fiery Blood and the Swamp phase of the adventure will be complete.Īs if this area wasn't dark and confusing enough, a curse will severely limit the vision of any unprepared adventurer. There is no maze or dungeon to navigate, as the hydra does not need any protection from intruders. The fearsome Hydra is found in a converted Hollow Hill in the middle of the Fire Swamp. Killing the Minoshroom, and eating some of his Meef Stroganoff will allow you to enter the Fire Swamp without being burnt. Your goal is to find and slay the Minoshroom. There is more information on the Labyrinth page. You may locate a natural entrance through a chasm or cave, or you may find the entrance in a small mound. There are several Labyrinths buried under the swamp. The swamp is infested with a haze of mosquitoes, and you will have to have defeated the Lich in order to resist the swamp sickness. The next phase of your adventures takes place in the Swamp. Killing the Lich and obtaining one of his magical scepters will open up three areas to explore next: The Swamp, The Dark Forest and The Snow Forest. The Tower is protected by a spell that prevents breaking blocks and harming enemies. The Twilight Lich can be found inside his Lich Tower, a large compound with multiple branching towers found in the forest. Killing the Naga and touching one of his magical scales will allow you to enter the next area. There are very few obstacles in the Courtyard, and the Naga can just as easily break them down. The Naga can be found in a courtyard adorned with a snake motif. If you've created a Magic Map it may be more likely to find these bosses towards the center of the map. There may be more than one of these bosses on a single map, and killing more than one won't hurt your progression.īoss structures are typically at the center of a biome. The first few bosses can be found randomly in the forest. While you may be able to find some of the towers and dungeons without any help, creating a Magic Map can point you in the right direction. From there, you will want to establish your footing in the forest, perhaps creating a temporary base. The very first steps in the progression system begin with creating a portal and entering the Twilight Forest. There may also be various negative effects, such as conditions or damage that affect players sneaking into protected biomes. Protected biomes have a prominent weather effect that covers the entire biome. In addition to the area protection, the whole biome around a progression area may be protected. Blocks in protected areas will be unbreakable, chests will be locked closed, and monsters will not take damage. The main effect is that dungeons or other adventure areas not currently unlocked will be protected. Adventurers that dwell off the progression path will feel their ill effects. Straying from the path laid out in the progression system may have several effects designed to keep adventurers away. Alternatively, one can disable progression by setting the TFEnforcedProgression gamerule to false. That means that these areas can be tackled whenever they are located, open-world adventure style. The Hedge Maze, the Hollow Hills, the Quest Grove, and the various single-room caches and areas are all not part of the progression system. As a note, not every adventure area in the dimension is tied into the progression system.
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